Posts Tagged ‘WotLK’

Arena Points Alternative; Compare TBC to WotLK

Tuesday, November 24th, 2009

Arena Points Alternative

I just picked up my relentless weapons last week. Our current goal is to push for a 2000 rating once we pick up more gear. We are happy with the amount of points that we are obtaining per week currently and are happy to be in the top 1000 teams in our battlegroup with our gear. All of us have obtained every piece of gear that we wanted short of our relentless main set pieces.

Now the waiting begins. Currently, to complete my relentless set (not including the t2 weapon), it will take 8500 arena points to buy that gear or 10 weeks at our current rating. Obviously at some point we’ll have to get 2000 and higher for the gear and that will cut down on some time. Overall, I’m still looking at at least six weeks of waiting for arena points to calculate. This amounts to very little time spent working on this during a week.

When you are used to grinding out honor for offset pieces and playing a bunch of arena games for practice every week, then you hit the arena point wall and suddenly have no reason to log on anymore. Our gear is not good enough to push for above 2k right now and we are not trying to farm anything else. I find myself logging on and working to get random achievements and doing other frivolous character development.

So what can be done to fix this? The ability of obtaining arena points faster is currently based on your team rating. In a lot of ways, this means the better geared the team, the faster they get points. This leaves new teams and new characters in the dust to wait for the gear so they can be competitive. The immediate solution would be to allow points to be given out faster than once a week.

Rated battlegrounds will help this a little bit but will also suffer from the same limitation. The limitation is there because obviously you don’t want someone to be able to get a full season of gear within the first week if they play enough. There is no accomplishment to that and it makes the gear trivial to most people.

I have thought about this quite a bit recently and can not think of a decent alternative to the current system. If anyone has a good idea, please let me know and definitely send your idea to blizzard.

“Raid” on SW

We randomly started to harass some Alliance players the other night. By “we” I mean 5 of us and by “some” I mean over 20 Alliance characters. There were at least 5 prot paladins, 2 prot warriors, and 3 DKs who showed up for the fray. We were able to push past the entrance and into the wall of SW, but were forced back out because of going OOM and the sheer amount of Alliance who were defending.

Overall it was a blast and I was reminded about the nature and mindset that a lot of WoW players have. It doesn’t seem to matter how bad you outnumber the opponent or how many times they killed you, you must show your superiority when you get that one kill on them. Our group makeup was double rogue, mage, resto druid, and me (disc priest). We were able to pull off over 60 hk’s before one of us was killed because of the chain stuns/silences from the prot paladins. Immediately, the paladin dropped a flag of ownership on Darafeln’s corpse.

It was pretty funny that the paladin left the scene feeling victorious over us even after we killed him multiple times and dozens of his friends. Notice how this is a common theme in WoW. Watch how other players will brag about their skill or superiority no matter how much of a lie it is.

TBC vs WotLK

Patch 3.3 will introduce the final raid content of this expansion pack. In Ice Crown Citadel, we will most likely fight the Lich King. Looking at the games current state in PvE and looking back to TBC and vanilla, does ICC and the Lich King seem as epic of an achievement as Illidan or bosses like Twin Emporers in AQ40?

I just don’t get that feeling like I did in TBC where the final boss of the expansion was only really killable by the best raiding guilds on your server. It wasn’t just anyone who strolled into the Black Temple and killed Illidan. It was even an attitude that if you didn’t have Illidan on farm status, your guild was a joke.

I think that some of that attitude will remain, but overall the “hardcore” side of the game is dying out. I don’t think Blizzard is to blame for this. I get the feeling that the current player base is getting more casual every month and Blizzard is just accommodating for the largest common denominator. I kind of miss those times where the hardcore were somewhat a resemblance of the word instead of the current state where it is equally conceivable to say “I’m hardcore at Candyland”.

I feel that PvP has gotten more hardcore with the age of the game and PvE has tapered off. PvP still is challenging and refreshing to me where as there are very few bosses that really would challenge me as a player.

I am excited for Cataclysm because of going back to vanilla areas. I just hope that the old feeling is not gone by the time I get there.

1800; Manual Dodge

Monday, November 16th, 2009

I had a long post written for this past weekend. It was the culmination of my frustrations over not being able to hit 1800 to get relentless weapons. For my gear, I was losing a lot of spell power by gemming for the resilience that I need to stay competitive in arenas. I have also been wearing a WG trinket instead of my battlemaster’s because of the resilience. There was no other solution to getting that SP back other than getting the relentless weapons.

So what was the problem? We played for the past three weeks without breaking 1750 on our 3v3. Every time we got close to 1750, we would lose a bunch in a row or lose big points with a single loss. My 2v2 team was able to hit 1787 max and was over 1770 on ten different occasions in the past three weeks, yet we were not able to hit 1800. After being stuck at those ratings for three weeks, one starts to wonder if it will be possible without buying the rating. It has always been the catch 22 of WoW for me. In order to get better gear you need to have a high rating, but in order to get a high rating you need to have better gear (if you aren’t willing to be carried).

Skill > Gear (expanded discussion)

In the world of PvP, the concept of skill being more important than gear is a common attitude. I think that a majority of players consider this to be true. I would say that I used to generally subscribe to that theory. The problem is that I know that most of the time, skill has nothing to do with the outcome of a PvP match. If you put a list together of the most important factors in determining the outcome of a PvP match, skill would be pretty low.

Now you have to understand that I’m talking 99% of the PvP that happens. Tom Chilton was recently quoted as saying 20-25% of WoW players play arenas and 1% of those hit a 2k rating. I would generally say that skill matters much more when you are over a 2k rating. So is it possible for a keyboard turner and clicker to hit 2k? Is it possible for a undergeared player to hit 2k? It is possible, but rare. Most of the time you will find skilled, knowledgeable players at this level and the undergeared are carried by others.

So that must mean that the other 99% of players who play arenas are bad, right? I don’t think so. I’ve played against a lot of people at lower ratings who were very good players. I have seen a lot of players who want to play with a friend so they are in a bad comp. I know that there are good players at lower levels of play (ones who could reach 2k given the right circumstances). I could only reach a maximum 1450 rating last season playing Warrior/Resto Shaman. Judging by my ratings, I would be considered a bad player. Nothing has changed between then and now for me except a new character and team composition.

On the same note, I have seen bad players at the 2k level. WotLK opened the play for faceroll teams to dominate. Most of these players can push 3 buttons to win and do not need to even think about it. Find a good stream of a faceroll team on Xfire and watch for a match when their initial burst fails at killing someone. Most of these teams have no idea what to do after that, they just give up. Nevertheless, these teams are over 2k and so are worshiped by many. Gear can carry you and so can your comp.

The attitude about skill being more important than gear comes from our wanting it to be true. We wish that PvP was all about who could play the best rather than who had all the gear.

1800

We were able to pull off some great wins this past weekend and hit 1800 in our 3v3. Our final win was against a ~2100 rated team to give us 19 points and get 1808. It was a Priest/Ret/Mage team that outgeared us considerably. We controlled the entire match holding their ret paladin to only 7.4k damage and their Priest to only 17k healing.

I will be able to pick up my Relentless MH on Tuesday when I get enough arena points and then re-gem most of my gear to compensate for the extra resilience. I will definitely enjoy the extra SP.

Manual Dodge

I had mentioned in last week’s post that I was starting a new guild. I finished getting the signatures the other night and was able to form the guild <Manual Dodge>. The guild is going to be a PvP oriented guild. I haven’t raided much since Ulduar and my priest is fully PvP geared so I do not plan on raiding with him in the future. I focus a lot on PvP because that is still a lot of fun for me. When you play this game fully for PvP and you are in a guild that is full of PvE fanatics, there is just a disconnect. I wan’t to play with others who like PvP, that is why I formed Manual Dodge.

We are planning on doing a weekday premade schedule. We will pick out one BG per weekday and make a premade for that BG. All BG’s will be covered every week and will rotate so that personal schedules do not make a player miss out on the same BG every week. Potentially, if you are able to play 15 games (wins) per day in the premade, you will be able to make over 65k honor from turn ins alone. Also, the bonus honor would probably be around 75k. This is a great and fast way to honor grind. Our premades will be open to anyone on our realm but guild members get priority positions and advanced warning on them.

I’m pretty excited about the guild and hope to meet some new people who love to PvP as much as I do.