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	<title>k3b1 &#187; Battlegrounds</title>
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		<title>Perceived Experts; Social Experiment</title>
		<link>http://archive.k3b1.com/2009/10/perceived-experts-social-experiment/</link>
		<comments>http://archive.k3b1.com/2009/10/perceived-experts-social-experiment/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 20:32:55 +0000</pubDate>
		<dc:creator>Blatzkowitz</dc:creator>
				<category><![CDATA[Battlegrounds]]></category>
		<category><![CDATA[Important Things]]></category>
		<category><![CDATA[Elitist]]></category>
		<category><![CDATA[EoTS]]></category>
		<category><![CDATA[Experts]]></category>
		<category><![CDATA[honor]]></category>
		<category><![CDATA[IoC]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WSG]]></category>

		<guid isPermaLink="false">http://k3b1.com/?p=56</guid>
		<description><![CDATA[I completed the final part of my honor grind for my battlemaster's trinket (62,000 honor still makes me wonder why the cap is set to 75,000). I had some really good games and some really frustrating ones. Specifically the WSG where we had 5 players who had under 14k health and the next closest to me was 20k. During the grind this week, I see a type of player starting to crop up everywhere. The player that I would call a "Perceived Expert".

You know the player. It doesn't matter if you are winning or losing, this player needs to tell everyone else that they fail. They always share their plan of attack, but feel that nobody ever helps them. They are usually the ones who nerd rage during the final seconds of a loss. They are the ones who crack me up.]]></description>
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		<title>Current and Future Battlegrounds</title>
		<link>http://archive.k3b1.com/2009/10/current-and-future-battlegrounds/</link>
		<comments>http://archive.k3b1.com/2009/10/current-and-future-battlegrounds/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 19:53:54 +0000</pubDate>
		<dc:creator>Blatzkowitz</dc:creator>
				<category><![CDATA[Battlegrounds]]></category>
		<category><![CDATA[AV]]></category>
		<category><![CDATA[Battlegroup]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Honor Grind]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WSG]]></category>

		<guid isPermaLink="false">http://k3b1.com/?p=43</guid>
		<description><![CDATA[I was grinding some honor this weekend so I can switch out my trinkets with a Medallion of the Horde and a Battlemaster's trinket. The PvP daily for Sunday was Alterac Valley. I tried multiple times during the day to complete the daily, but every AV that I was in turned into a turtle with Alliance winning. I gave up after multiple games and tried playing some WSG and AB to get the marks that I need for turn-ins. We lost so horribly in both, that I gave up all together. The honor grind is bad enough without the current problems with BGs. This made me think about the current state of battlegrounds and how they can be improved.

I guess it isn't really a matter of winning or losing. Sure, winning games technically makes your honor grind 1/3 of what it would be if you lost every game. I wasn't in a preform, so I wasn't going in *expecting* to win every game. The problem was that I had to wait 12 minutes for a que to pop and then we not only lost, but we dragged the loss out. The last WSG that I tried, the alliance had a Resto Druid, Holy Paladin, Disc Priest, and a geared Prot Warrior. This would take a decent group of people to kill them, let alone a team of random scrubs. After a ton of turtling and losing the game because time ran out, it really got me thinking about the current state of battlegrounds and where it could go in the future.]]></description>
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